It’s more like, how does that help us build the kind of experience we want? More claustrophobic making the player feel more vulnerable making the enemies feel more physical and dangerous.” ![]() But not just because, oh, you know, it worked for them. The dev states that the familiar elements are being included to increase the immersion in the gritty psychological horror, such as the dreaded feeling of claustrophobia, to keep us on edge.Ĭamera perspective and things like that, yes, there are good references from the recent Resident Evil games that we did look at. The title evidently borrows some of the well-beloved fan-favorite tropes from the Resident Evil franchise. It will release on the PlayStation 5, Xbox Series X and Series S, and PC (via the Epic Games Store).Īlan Wake 2 game director Kyle Rowley recently spoke in an interview with the latest issue of EDGE magazine and verified a slew of spooky tidbits.
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